品味是一种减法
Published September 26, 2026
21 min read

Taste Is a Form of Subtraction

Starting from that over-quoted Steve Jobs line: the folding iPhone, the return of physical buttons in cars, the four-cylinder C63, and feature bloat in the age of AI. In a mature industry, converging taste isn't mediocrity — and in an era when anyone can pile on endlessly, real taste is knowing what to leave out.

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一、一句被引用了太多次的话

1998 年,乔布斯接受《商业周刊》采访,被问到开发 iMac 时是否做过消费者调研。他回答说,靠焦点小组来设计产品是非常困难的,并留下了那句后来被无数设计师和产品经理挂在嘴边的话:

People don't know what they want until you show it to them.

很多时候,人们直到你把东西摆在面前,才知道自己想要什么。

那是一个设计师可以理直气壮"引领"审美的年代。半透明的水果色 iMac,各种造型奇特的产品,大胆,甚至有点任性,但每一件都在向世界宣告:什么是好看,什么是好用,由我们来定义。

不过这句话有两处常被忽略的上下文。在同一段回答里,乔布斯还补充说,苹果同样会非常仔细地观察行业趋势。而在同一次采访中,他把自己的信条概括为 "focus and simplicity",也就是专注与简洁。

被后人简化成"用户不懂,听我的"的那个乔布斯,本人其实既看趋势,也信奉减法。这是我这篇文章最后想绕回来的地方。

二、"苹果变平庸了"

2026 年 9 月 1 日,John Ternus 正式接替 Tim Cook 出任苹果 CEO。他 2001 年加入苹果产品设计团队,接任前担任硬件工程高级副总裁。一周后的发布会上,苹果发布了第一款折叠屏 iPhone,命名为 iPhone Duo,与 iPhone 18 Pro 系列同台亮相。

网上的评论几乎一边倒:苹果开始堆料,屏幕更大、电池更大、核心更多;造折叠屏是在吃安卓的冷饭;那个敢做水果色电脑的苹果已经死了。

我不这么看。

三、满分答案只有一种

九十年代的手机行业处在野蛮生长期,没有人知道手机"应该"长什么样,于是直板、翻盖、滑盖、旋转屏百花齐放。三十年后,这个行业已经极度成熟。屏幕、电池、影像模组、铰链来自相同或相似的几家供应商,受同样的物理约束,服务同样形状的手掌和口袋。就连苹果的第一台折叠屏,折叠屏面板也来自与三星的供货协议。

在这样的条件下,审美天然会趋同。一份试卷,满分的答法往往只有一种;六十分、三十分的答卷才千奇百怪,无奇不有。

汽车也是一样。本田思域不是不想做得更花哨,而是在成本、法规、风阻、碰撞安全和供应链的共同约束下,花哨的答卷只能拿更低的分。生物学里有个概念叫"趋同演化":鲨鱼和海豚亲缘关系很远,却长出了几乎一样的流线型身体,因为水的阻力对谁都一样。成熟产业里的趋同,不是彼此抄袭,而是所有人都在逼近同一个满分答案。

"晚到"本身也是苹果的老传统。iPod 不是第一台 MP3 播放器,iPhone 也不是第一部智能手机。苹果擅长的从来不是第一个做,而是等一个品类成熟到可以做好时再进场。折叠屏在安卓阵营打磨多年之后苹果才入局,与其说是停止创新,不如说是顺势而为。当外形的可能性被压缩到极限,创新自然会转移到看不见的地方:芯片、材料、铰链、软件。

四、为什么大家都想要回物理按键

手机的事让我联想到汽车。每次看汽车评测视频,评测者和评论区几乎清一色地在呼吁同一件事:请把中控的物理按键还给我们,不要把所有功能都塞进三四块屏幕里。触屏在行驶中难以盲操,层级复杂,而驾驶员在开车时本就不该分心去处理驾驶以外的复杂任务。

这不只是怀旧。Euro NCAP 从 2026 年 1 月起实施新评分方案,如果不为转向灯、危险警示灯、喇叭、雨刮和紧急呼叫提供实体开关,车企将无法拿到最高安全评级。大众已公开承认取消按键是个错误,在一波用户投诉后开始在新车上恢复空调和音量的实体控制;奔驰软件负责人也表示,数据显示物理按键更好,所以要把它们放回去。

管中窥豹。过去十年,很多车企热衷于"教育"消费者什么叫高级、什么叫未来感,而不是去听用户真实的抱怨。宝马 G70 7 系的分体式大灯(国内戏称"眯眯眼"),连同超大的双肾格栅,从发布起就争议不断。

更典型的是奔驰 C63。2022 年,AMG 把 C63 的双涡轮 V8 换成了混动四缸,新动力更强、技术更先进。然而在德国本土,经销商反馈新车的销量几乎为零;在美国,经销商不得不打出一万美元的租赁优惠来走量。AMG 当时的反应很耐人寻味:负责人承认失去了一些只认 V8 的客户,却认为问题在于自己没有把技术解释清楚。这几乎就是"用户还没被教育好"的标准版本。最终,AMG 承认高估了客户对四缸 C63 的接受度,这款车也提前退场。Motor1 的评价很到位:C63 的提前退役说明,参数并不代表一切。

五、用户说不出答案,但说得出痛

慢慢地,我想清楚了一个区分:用户的声音其实有两种。一种是"我想要什么方案",另一种是"我哪里不舒服"。

在第一种上,乔布斯是对的,用户往往说不出来。如果去问 1998 年的消费者想要什么样的电脑,恐怕没人会回答"半透明的蓝色"。但在第二种上,用户几乎从不出错。开车时摸不到雨刮开关,是真实的痛;C63 少了 V8 的声浪和戏剧感,也是真实的痛,它伤害的不是参数,而是这辆车存在的意义。

所以"引领审美"和"倾听用户"并不矛盾。好的设计师在方案上引领,在痛点上倾听。傲慢的设计师恰好反过来:用户明明在说痛,他却回答"你不懂"。

回到苹果。更大的屏幕、更大的电池、更多的核心,是主流用户一次次用购买行为表达出来的真实需求,苹果在这里选择倾听。但在设计上,它依然在做减法:你不会看到苹果给 iPhone 装一个实体键盘、塞进三块屏幕、堆上十五个摄像头。在需求上顺应用户,在形态上保持克制,这两件事并不冲突。

高山流水,曲高和寡,本无可厚非;群众的审美当然也不等于真正的审美。但这不是全盘否定普罗大众声音的理由。这种傲慢在今天的很多数码产品、汽车和奢侈品上都格外常见。设计者当然可以引领审美,但绝不能完全无视用户的感受。

六、AI 时代,稀缺的是克制

作为一名 AI 工程师,我在很多别人的项目里越来越频繁地看到另一种失败:不是傲慢,而是堆砌。任由 AI 发挥"创造力",一个功能接一个功能地往上加,因为加一个功能的成本已经低到几乎为零。

这让我想起百度地图。一个地图 App,里面集成了导航、订酒店、订餐、外卖、各种红包活动、社交……作为工程师,我每次打开它都头疼。这样的产品为什么还能存在?我的答案是竞争。竞品少的时候,垃圾也能在市场上活下来;一旦有了高德这样更干净的选择,身边的人很快就用脚投了票。市场投票有效的前提是用户有得选,这一点对手机、对汽车、对 App 都一样。

AI 把堆砌的问题放大了。过去功能难做,工程成本本身就是一道天然的过滤器;现在生成变得廉价,这道过滤器消失了,判断力就成了唯一的门槛。在 agent 系统里我也有同样的体会:塞给模型的工具越多、指令越长,它在关键时刻做对选择就越难,出错的方式也越多。能力不是越多越好,而是越准越好。

这时再回看乔布斯的"专注与简洁",会发现他真正留下的遗产,也许不是"用户不懂审美",而是敢于说不。

七、结语

如果你想展示自己的品味,戴一块真正体现审美的手表就够了。左臂右臂戴满十块劳力士,只会让人觉得你是个傻子。

在成熟的行业里,审美趋同不是平庸,而是答案逐渐清晰;在人人都能无限堆砌的时代,真正的品味,是知道什么不该放进去。

我希望这个时代的产品制作者们,少一些"我来教你什么是好"的傲慢,也少一些"反正加上也不费事"的放纵,学会做减法。

I. A Line That Has Been Quoted Too Many Times

In 1998, Steve Jobs gave an interview to BusinessWeek and was asked whether Apple had done any consumer research while developing the iMac. It's very hard, he said, to design products by focus group — and then he left behind the line that countless designers and product managers have been repeating ever since:

People don't know what they want until you show it to them.

Much of the time, people only know what they want once you've put it in front of them.

That was an era when a designer could "lead" taste without apology. Translucent iMacs in fruit colors, products in shapes nobody had asked for — bold, even a little willful, but every one of them announcing to the world: what looks good and what works well, we get to decide.

But two pieces of context around that line tend to get dropped. In the same answer, Jobs added that Apple also watches industry trends very carefully. And in the same interview, he summed up his own creed as "focus and simplicity."

The Jobs that later generations flattened into "users don't know, listen to me" actually did both: he watched the trends, and he believed in subtraction. That's where I want this essay to end up.

II. "Apple Has Gone Mediocre"

On September 1, 2026, John Ternus officially succeeded Tim Cook as Apple's CEO. He had joined Apple's product design team in 2001 and was Senior Vice President of Hardware Engineering before taking over. A week later, at the launch event, Apple unveiled its first folding iPhone, the iPhone Duo, alongside the iPhone 18 Pro lineup.

The verdict online was nearly unanimous: Apple is just piling on specs now — bigger screen, bigger battery, more cores. A folding phone is reheated Android leftovers. The Apple that dared to make a fruit-colored computer is dead.

I don't see it that way.

III. There Is Only One Way to Score Full Marks

In the 1990s, the phone industry was in its wild-growth years. Nobody knew what a phone was "supposed" to look like, so candy bars, flip phones, sliders, and swivel screens all bloomed at once. Thirty years on, the industry is thoroughly mature. Screens, batteries, camera modules, and hinges come from the same handful of suppliers, obey the same physics, and serve the same-shaped hands and pockets. Even Apple's first foldable gets its folding panel through a supply agreement with Samsung.

Under those conditions, taste naturally converges. On any exam, there is usually only one way to score full marks; it's the 60-percent and 30-percent answers that come in endless, bizarre variety.

Cars are the same. It's not that Honda wouldn't like to make the Civic flashier; it's that under the combined constraints of cost, regulation, drag, crash safety, and supply chain, a flashier answer simply scores lower. Biology has a name for this: convergent evolution. Sharks and dolphins are only distantly related, yet they evolved nearly identical streamlined bodies, because water resists everyone the same way. Convergence in a mature industry isn't everyone copying each other. It's everyone closing in on the same full-marks answer.

Arriving late is itself an old Apple tradition. The iPod wasn't the first MP3 player; the iPhone wasn't the first smartphone. Apple's strength was never being first — it was waiting until a category had matured enough to be done well, then stepping in. Entering foldables only after years of refinement in the Android camp isn't a halt in innovation so much as going with the grain. Once the possibilities of form have been compressed to their limit, innovation naturally migrates to where you can't see it: silicon, materials, hinges, software.

IV. Why Everyone Wants Their Physical Buttons Back

Phones got me thinking about cars. Every time I watch a car review, the reviewer and the comment section are pleading, almost in unison, for the same thing: give us back the physical buttons on the center console, and stop cramming every function into three or four screens. A touchscreen is nearly impossible to operate by feel while driving, its menus run several layers deep, and a driver shouldn't be juggling complex tasks unrelated to driving in the first place.

This isn't just nostalgia. Starting in January 2026, Euro NCAP's new rating scheme means that a carmaker that doesn't provide physical controls for the turn signals, hazard lights, horn, wipers, and emergency call can't earn the top safety rating. Volkswagen has publicly admitted that removing buttons was a mistake and, after a wave of customer complaints, has begun restoring physical climate and volume controls on new models. Mercedes' head of software has said the same: the data shows physical buttons are better, so they're going back in.

It's a glimpse of a larger pattern. For the past decade, plenty of carmakers have been eager to "educate" consumers on what counts as premium and what counts as futuristic, rather than listening to what users were actually complaining about. The BMW G70 7 Series, with its split headlights (nicknamed "squinty eyes" in China) and its oversized kidney grille, has been controversial since the day it launched.

The Mercedes-AMG C63 is the more telling case. In 2022, AMG swapped the C63's twin-turbo V8 for a four-cylinder hybrid. The new powertrain was stronger and more advanced. Yet in Germany, dealers reported that the new car was barely selling at all; in the United States, dealers had to put up $10,000 lease incentives to move it. AMG's response at the time was revealing: its chief admitted they had lost some customers who only wanted a V8, yet framed the problem as a failure to explain the technology well enough. That's almost the textbook version of "the users just haven't been educated yet." In the end, AMG conceded it had overestimated how willing customers were to accept a four-cylinder C63, and the car was retired early. Motor1's verdict was apt: the C63's early retirement proves that specs aren't everything.

V. Users Can't Tell You the Answer, but They Can Tell You Where It Hurts

Slowly, I've worked out a distinction: the user's voice actually comes in two kinds. One is "here's the solution I want." The other is "here's where it hurts."

On the first kind, Jobs was right — users usually can't say. Ask consumers in 1998 what kind of computer they wanted, and nobody would have answered "translucent blue." But on the second kind, users are almost never wrong. Not being able to find the wiper stalk by feel while driving is real pain. A C63 without the V8's soundtrack and drama is real pain too — it doesn't hurt the spec sheet, it hurts the reason the car exists.

So "leading taste" and "listening to users" aren't in conflict. Good designers lead on solutions and listen on pain. Arrogant designers do exactly the opposite: the user is clearly saying "this hurts," and the designer answers, "you don't understand."

Back to Apple. A bigger screen, a bigger battery, more cores: these are real needs that mainstream users have expressed, over and over, with their purchases, and here Apple chose to listen. But in design, it is still subtracting. You won't see Apple bolt a physical keyboard onto the iPhone, cram in three screens, or stack on fifteen cameras. Follow the user on needs, stay restrained on form: the two don't conflict.

There's nothing wrong with playing music too refined for the crowd, and popular taste is certainly not the same as good taste. But that's no reason to dismiss the voice of ordinary people wholesale. This kind of arrogance is especially common today in consumer electronics, cars, and luxury goods. Designers can absolutely lead taste, but they can never completely ignore how users feel.

VI. In the Age of AI, Restraint Is What's Scarce

As an AI engineer, I'm seeing a different kind of failure more and more often in other people's projects: not arrogance, but accumulation. Letting the AI exercise its "creativity," adding one feature after another, because the cost of adding a feature has dropped to almost nothing.

It reminds me of Baidu Maps. A map app that has swallowed navigation, hotel booking, restaurant reservations, food delivery, endless coupon campaigns, social features… As an engineer, I get a headache every time I open it. How does a product like this survive? My answer is competition. When there are few rivals, even garbage can live on in the market; the moment a cleaner option like Amap showed up, the people around me voted with their feet almost immediately. A market vote only works when users have a choice, and that's as true for phones and cars as it is for apps.

AI amplifies the accumulation problem. Features used to be hard to build, and engineering cost itself acted as a natural filter. Now that generation is cheap, that filter is gone, and judgment is the only gate left. I feel the same thing in agent systems: the more tools you hand the model and the longer its instructions, the harder it is for it to make the right call at the critical moment, and the more ways it has to go wrong. Capability isn't better when there's more of it. It's better when it's more precise.

Look back at Jobs' "focus and simplicity" through that lens, and you realize his real legacy may not be "users don't understand taste." It may be the willingness to say no.

VII. Closing

If you want to show your taste, one watch that genuinely reflects your eye is enough. Ten Rolexes stacked up both arms only makes people think you're a fool.

In a mature industry, converging taste isn't mediocrity — it's the answer coming into focus. In an era when anyone can pile on endlessly, real taste is knowing what to leave out.

I hope the product-makers of this era carry a little less of the arrogance of "let me teach you what good is," and a little less of the indulgence of "it costs nothing to add it anyway" — and learn to subtract.

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